game_records {
    description=Game Records
    ui=records.ui
    form=game_records
}

splash_defeat {
    description=Defeat splash screen
    ui=splash_defeat.ui
    1280x1024=splash_defeat_1280x1024.ui
    1680x1050=splash_defeat_1680x1050.ui
    1680x945=splash_defeat_1680x945.ui
    2400x1080=splash_defeat_2400x1080.ui
    2560x1080=splash_defeat_2560x1080.ui
    3440x1440=splash_defeat_3440x1440.ui
    form=splash_defeat
}

splash_victory {
    description=Victory splash screen
    ui=splash_victory.ui
    1680x945=splash_victory_1680x945.ui
    2400x1080=splash_victory_2400x1080.ui
    2560x1080=splash_victory_2560x1080.ui
    3440x1440=splash_victory_3440x1440.ui
    form=splash_victory
}

game_credits {
    description=Credits Screen
    ui=credits.ui
    1280x1024=credits_1280x1024.ui
    1680x1050=credits_1680x1050.ui
    1680x945=credits_1680x945.ui
    2400x1080=credits_2400x1080.ui
    2560x1080=credits_2560x1080.ui
    3440x1440=credits_3440x1440.ui
    form=game_credits
}

game_intro {
    description=Intro
    ui=intro_1280x960.ui
    1280x1024=intro_1280x1024.ui
    1680x1050=intro_1680x1050.ui
    1680x945=intro_1680x945.ui
    2400x1080=intro_2400x1080.ui
    2560x1080=intro_2560x1080.ui
    3440x1440=intro_3440x1440.ui
    form=game_intro
    sequence=intro_sequence.txt {}
}

nwg {
    description=Options interface
    ui=new_game.ui
    1280x1024=new_game_1280x1024.ui
    1680x1050=new_game_1680x1050.ui
    1680x945=new_game_1680x945.ui
    2400x1080=new_game_2400x1080.ui
    2560x1080=new_game_2560x1080.ui
    3440x1440=new_game_3440x1440.ui
    form=nwg
}

bigmap {
    description=Options interface
    ui=bigmap.ui
    form=bigmap
}

casket {
    description=Options interface
    ui=casket.ui
    form=casket
}

options {
    description=Options interface
    ui=options.ui
    form=options
}

dlg_to_the_reserve {
    description=Not enough place dialog
    ui=_to_the_reserve.ui
    1280x1024=_to_the_reserve_1280x1024.ui
    form=dialog
}

dlg_delete {

    description=Delete troop
    ui=deletion.ui
    form=dialog
}

dlg_throw_out {
    description=Throw out scroll
    ui=throwout.ui
    form=dialog
}

dlg_sell_scrolls {
    description=Sell scrolls
    ui=sell_scrolls.ui
    form=dialog
}


reserve {
    description=Reserve interface
    ui=reserve.ui
    form=reserve
    above=map
}

chesspiece_hint {
   description=dlg chesspiece hint
   form=hint
   ui=empty.ui
   above=dlg_chesspiece
}
items_menu {
    description=Items menu in hero window
    form=popup_menu
    ui=empty.ui
}
start {
    description=start screen for demo
    form=mmenu
    ui=start.ui
    1280x1024=start_1280x1024.ui
    1680x1050=start_1680x1050.ui
    1680x945=start_1680x945.ui
    2400x1080=start_2400x1080.ui
    2560x1080=start_2560x1080.ui
    3440x1440=start_3440x1440.ui
}
loading {
    description=loading screen
    form=loading
    ui=loading_1280x960.ui
    1280x1024=loading_1280x1024.ui
    1680x1050=loading_1680x1050.ui
    1680x945=loading_1680x945.ui
    2400x1080=loading_2400x1080.ui
    2560x1080=loading_2560x1080.ui
    3440x1440=loading_3440x1440.ui
}
spirit_dlg_hint {
    description=Spirit hint
    form=hint
    ui=empty.ui
    above=spiritinfo_dlg

}
spirit_info_hint {
    description=Spirit hint
    form=hint
    ui=empty.ui
    above=spiritinfo_ibox

}

hero_hint {
    description=Hero hint
    form=hint
    ui=empty.ui
    above=herwin
}

hero_building_hint {
    description=Hero hint
    form=hint
    ui=empty.ui
    above=building
}

spell_hint {
    description=Spell hint
    form=hint
    ui=empty.ui
    above=book
}

skill_hint {
    description=Skill hint
    form=hint
    ui=empty.ui
    above=herwin
}

arena_hint {
    description=Spec abilka hint
    form=hint
    ui=empty.ui
    above=arena
}

attack_hint {
    description=Attack hint
    form=hint
    ui=empty.ui
    above=arena
}

wsp_hint1 {

    description=Army information
    form=hint
    ui=empty.ui
    above=spmenu1
}

wsp_hint2 {

    description=Army information
    form=hint
    ui=empty.ui
    above=spmenu2
}

wsp_hint3 {

    description=Army information
    form=hint
    ui=empty.ui
    above=spmenu3
}

wsp_hint4 {

    description=Army information
    form=hint
    ui=empty.ui
    above=spmenu4
}

wsp_hint5 {

    description=Army information
    form=hint
    ui=empty.ui
    above=spmenu5
}

message_box {
    description=message box form
    form=mb
    ui=empty.ui
}
level_up {
    description=Level up window
    ui=level_up.ui
    form=dialog
}
sp_level_up {
    description=Spirit level up window
    ui=sp_level_up.ui
    form=dialog
}
lose_few {
    description=Lose-battle window
    ui=lose_few.ui
    form=dialog
}
lose_many {
    description=Lose-battle window
    ui=lose_many.ui
    form=dialog
}

victory_few {
    description=Lose-battle window
    ui=victory_few.ui
    form=dialog
}
victory_many {
    description=Lose-battle window
    ui=victory_many.ui
    form=dialog
}


map {
    description=Map interface
    ui=map.ui
    1280x1024=map_1280x1024.ui
    1680x1050=map_1680x1050.ui
    1680x945=map_1680x945.ui
    2400x1080=map_2400x1080.ui
    2560x1080=map_2560x1080.ui
    3440x1440=map_3440x1440.ui
    form=map
//  hint_descriptor=mp_hint
}

arena {

    description=Arena interface
    ui=arena.ui
    1280x1024=arena_1280x1024.ui
    1680x1050=arena_1680x1050.ui
    1680x945=arena_1680x945.ui
    2400x1080=arena_2400x1080.ui
    2560x1080=arena_2560x1080.ui
    3440x1440=arena_3440x1440.ui
    form=arena

}

mmenu {

    description=Main menu
    form=mmenu

}

dentry {
    description=Developer's menu
    ui=devmain.ui
    form=dentry

}


army_info {

    description=Army information
    form=ibox
    ui=empty.ui

}

info_chesspiece {

    description=Chesspiece information
    ui=info_chesspiece.ui
    form=ibox

}


info_building {

    description=Building information
    ui=info_castle.ui
    1280x1024=info_castle_1280x1024.ui
    form=ibox

}

building {

    description=Building
    ui=town_1.ui
    1280x1024=town_1_1280x1024.ui
    1680x1050=town_1680x1050.ui
    1680x945=town_1680x945.ui
    2400x1080=town_2400x1080.ui
    2560x1080=town_2560x1080.ui
    3440x1440=town_3440x1440.ui
    form=building
    under=map
}

buy_from {

    needface=1
    form=building
    decription=Buy from dialog form
    ui=buy_from.ui
}

buy_from_s  {
    needface=1
    form=building
    decription=Buy from dialog form
    ui=buy_from_s.ui
}

dlg_chesspiece {

    description=Chesspiece information dialog
    ui=dlg_chesspiece.ui
    form=dialog
}

dlg_buy {

    description=Buy
    ui=buy.ui
    form=dialog
}

dlg_buy_scroll {
    description=Buy scrolls form
    ui=buy_scroll.ui
    form=dialog
}

dlg_buy_item {
    description=Buy items form
    ui=buy_items.ui
    form=dialog
}

dlg_drop_item {
    description=Drop items form
    ui=drop_items.ui
    form=dialog
}

dlg_sale_item {
    description=Sale items form
    ui=sale_items.ui
    form=dialog
}

dlg_use_item {
    description=Use items form
    ui=use_items.ui
    form=dialog
}

dlg_split {

    description=Split troop
    ui=separation.ui
    form=dialog
}

dlg_to_garrison {

    description=Move army to garrison
    ui=moving.ui
    form=dialog
}

dlg_from_garrison {

    description=Move army from garrison
    ui=moving2.ui
    form=dialog
}

dlg_army_reserve_moving {
    description=Move between army \ garrison
    ui=moving3.ui
    form=dialog
}

herwin {
    description=Hero window
    ui=hero.ui
    //1280x1024=hero_1280x1024.ui
    //1680x1050=hero_1680x1050.ui
    form=hero
}

book {
    description=Book
    ui=book.ui
    form=book
}

menu {
    description=Menu
    ui=menu.ui
    form=menu
}


spmenu1 {
    description=Spirit menu 1
    ui=wspm_1.ui
    form=spmenu
}

spmenu2 {
    description=Spirit menu 2
    ui=wspm_2.ui
    form=spmenu
}

spmenu3 {
    description=Spirit menu 3
    ui=wspm_3.ui
    form=spmenu
}

spmenu4 {
    description=Spirit menu 4
    ui=wspm_4.ui
    form=spmenu
}

spmenu5 {
    description=Spirit menu 5
    ui=wspm_5.ui
    form=spmenu
}


spiritinfo_dlg {

    description=Information information dialog
    ui=warspirit_dlg.ui
    form=dialog
}

spiritinfo_ibox {

    description=Information information infobox
    ui=warspirit_info.ui
    form=ibox
}

chat {
    form=chat
    description=Chat with npc window
    ui=dialog.ui
}

save_load {
    form=save_load
    description=Save Load window
    ui=save_load.ui
}

quests_journal {
    form=quests_journal
    description=Quests journal form
    ui=quests_journal.ui
}
